Temporal and spatial contiguity are necessary for competition between events
Description
Over the last 50 years, cue competition phenomena have shaped theoretical developments in animal and human learning. However, recent failures to obtain the well-known blocking effect in standard conditioning procedures, as well as the lengthy and on-going debate surrounding cue competition in the spatial learning literature, have cast doubts on the generality of competition phenomena. In the present study, we manipulated temporal contiguity between predictors and outcomes (Experiments 1-4), and spatial contiguity between landmarks and goals in spatial learning (Experiments 5-7). Across different parametric variations, we observed overshadowing when temporal and spatial contiguity were strong, but no overshadowing when contiguity was weak. Thus, across temporal and spatial domains, we observed that contiguity is necessary for competition to occur, and that competition between cues during learning is absent when cues were either spatially or temporally discontiguous. Consequently, we advance a model in which the contiguity of cues is accounted for, and which can reconcile the previously contradictory findings observed in spatial and non-spatial domains.
External URI
Subjects
- Spatial behavior
- Cognitive maps (Psychology)
- Time perception
- Learning, Psychology of
- cue competition; overshadowing; temporal; spatial; contiguity
- Biological Sciences::Psychology::Cognitive & affective psychology::Psychology of memory & learning
- B Philosophy. Psychology. Religion::BF Psychology
Divisions
- University of Nottingham, UK Campus
Deposit date
2021-04-09Data type
Behavioural data in two different tasks. Task # 1 assessed predictive learning. Task # 2 assessed spatial learningContributors
- Herrera de la Llave, Estibaliz
- Alcalá, José Andres
- Tazumi, Toru
- Buckley, Matthew G.
- Prados, José
Funders
- Economic & Social Research Council
Grant number
- ES/R011494/1
Data collection method
The data was collected whilst participants participated in the experiments. In each experiment, participants were randomly allocated to a group and they participated in the experiment which was administered through a computer. The task in Exps 1-4 was custom written in C++, whereas the data in Exps 5-7 was collected using MazeSuite, a dedicated software for spatial learning tasks.Resource languages
- en